Roadmap_2026–2027

10 MONTHS
TO MARKETPLACE

From first prototype skill to open marketplace. Seed closes Sep 30 2026, and we ship the first public skills catalog before EOY 2027.

rocket_launchPhase 01: Active
Current Velocity: Optimal
01
Phase One · Q2 2026

Prototyping

  • Procure first humanoid + Jetson Orin
  • Motion-capture pipeline stood up
  • First skill trained: martial arts v0
Humanoid robot prototype standing centred in a motion-capture studio surrounded by tracking cameras
ActiveQ2 2026

Milestone: Seed Close

$1M seed on $5M cap, closing Sep 30 2026. Funds allocated to hardware (35%), R&D (25%), founding team (25%), operations (15%).

Milestone: First Skill

End-to-end capture → Isaac Sim training → Jetson deployment demonstrated on a single humanoid.

100 identical humanoid robots arranged in a grid inside NVIDIA Isaac Sim, each wrapped in an amber wireframe training bound
PlannedQ4 2026 – Q2 2027
Training Leverage

1,000 × 1 HR

1,000 simulated robots training in parallel. 1 hour of NVIDIA Omniverse runtime = 1,000 physical hours of human-derived practice.

02
Phase Two · Q4 2026

Beta Marketplace

  • 3–5 published skills (martial arts, chef, walking)
  • First paying pilot partner (robot OEM)
  • Expert royalty model live
03
Phase Three · Q2–Q4 2027

Public Launch & Scale

  • Public marketplace (Q2 2027)
  • Community-submitted skills (Q4 2027)
  • Fleet-license pricing tier for enterprises
Three different humanoid robots from different OEMs receiving the same skill file from an overhead registry
Strategic ObjectiveDefault Skill Layer for Humanoids
$38BTAM by 2030
$15BSAM (Skill Layer)
$3BSOM (5yr)
Projected Outcome_2028+

THE SKILL LAYER FOR ANY ROBOT

By 2028, PanditaAI becomes the default open catalog of human-derived skills for NVIDIA-powered humanoids — the neutral layer Figure, Boston Dynamics, and Unitree don't build themselves.

Business ModelPer-use + Platform fee
Market PositionOpen Skill Standard