Roadmap_2026–202710 MONTHS
10 MONTHS
TO MARKETPLACE
From first prototype skill to open marketplace. Seed closes Sep 30 2026, and we ship the first public skills catalog before EOY 2027.
rocket_launchPhase 01: Active
Current Velocity: Optimal
01
Phase One · Q2 2026Prototyping
- Procure first humanoid + Jetson Orin
- Motion-capture pipeline stood up
- First skill trained: martial arts v0

ActiveQ2 2026
Milestone: Seed Close
$1M seed on $5M cap, closing Sep 30 2026. Funds allocated to hardware (35%), R&D (25%), founding team (25%), operations (15%).
Milestone: First Skill
End-to-end capture → Isaac Sim training → Jetson deployment demonstrated on a single humanoid.

PlannedQ4 2026 – Q2 2027
Training Leverage
1,000 × 1 HR
1,000 simulated robots training in parallel. 1 hour of NVIDIA Omniverse runtime = 1,000 physical hours of human-derived practice.
02
Phase Two · Q4 2026Beta Marketplace
- 3–5 published skills (martial arts, chef, walking)
- First paying pilot partner (robot OEM)
- Expert royalty model live
03
Phase Three · Q2–Q4 2027Public Launch & Scale
- Public marketplace (Q2 2027)
- Community-submitted skills (Q4 2027)
- Fleet-license pricing tier for enterprises

Strategic ObjectiveDefault Skill Layer for Humanoids
$38BTAM by 2030
$15BSAM (Skill Layer)
$3BSOM (5yr)
Projected Outcome_2028+
THE SKILL LAYER FOR ANY ROBOT
By 2028, PanditaAI becomes the default open catalog of human-derived skills for NVIDIA-powered humanoids — the neutral layer Figure, Boston Dynamics, and Unitree don't build themselves.
Business ModelPer-use + Platform fee
Market PositionOpen Skill Standard